Uni-ball fanthom The Game

See the project live

Uni-ball asked me to build a flash game for the launch of their new pen, the Fan­thom.

They already had a clear idea: the game had to be a casual game, based on the pop­u­lar Luxor.
On this project I worked with Julien, who built the game engine in Flash, and the DB part, while I worked on the game design and graph­ics.
It was a fun project to work on, with all these hal­loween­ish illus­tra­tions to cre­ate — I just wish we had more time to add extra features…

The game has the fol­low­ing specs:

  • 17 dif­fer­ent lev­els, of increas­ing dif­fi­culty (lev­els loop end­lessly, so level 18 is the same as level 1, only faster etc.)
  • 4 dif­fer­ent types of bonus
  • High­scores, updated daily
  • Sim­ple back­end to gen­er­ate CSV for the client
  • Auto­mated daily mails sent to win­ners and project managers

It’s in french, but I think that the game­play is quite easy to understand…