Escape From Santa’s Factory Of Hell

I used Klas Kroon lessons on build­ing old­school tile-based games to try to build a kind of mario-like game engine. I cre­ated all graph­ics, and added sev­eral features :

  • A level edi­tor, to cre­ate new maps and save them in a data­base, edit the exist­ing maps or delete them.
  • A shop sys­tem, for a kind of RPG-like feel­ing : you can buy an sell use­ful or just col­lectible items.
  • A save/load func­tion, to reg­is­ter your posi­tion in the game.

You can take a look here to see how it moves (this is not a final version).